

Top Bumps: Two Mix Materials will be used to show off how that system works and why it’s still relevant in Octane for Cinema 4D.Handles: Use a Universal Material with a UV-specific bitmap mask in the opacity channel to apply a rubber material just to the handle areas of the crate.Masking Strategies: Touch on UV mapping, polygon selections, and UV map-specific bitmap masks to discuss how to apply different masks to the various parts of the model.Finally, we’ll reuse our procedural mask to restrict a rubber material to the bottom. We’ll also be using a Dirt Node to apply some edge wear, touching on grouping nodes to clean up the node graph. Base Texture: We’ll build a Composite Material and set up a procedural mask using a Saw Wave, Gradient and Mix Texture node to tell Octane where to apply two different scratch masks.Setup: how the C4D file is constructed and point out where the assets originate from.

Let’s have a quick look at what we’re going to do and what we’ll cover:
